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Simon Recommends

GURPS Warehouse 23

I'm a fan of GURPS owning over 100 books in the series. One of the things I've always maintained about GURPS books is most of them can be great for any game setting. It doesn't matter if you play GURPS or don't want to use the system many of the books are still a great read for any GM. I believe one of the best for those GM's who like to be a bit.... well evil is GURPS Warehouse 23.

So what is warehouse 23? Well it's the place where they store the stuff that doesn't exist. Who are they? I'm sorry not only do you not have enough security clearance it would appear you no longer exist. Thank you. What stuff? Ah now there is a good question. While part of the book covers using the Warehouse as a part of a campaign the rest is split into three sections.

The first and largest section is the Gallery of the Strange, a grab bag of items some magical, some hi-tech, some just notes that point to the true history and some that are said to really exist. A bit like a book of magic items, on acid. In here you will find the Ark of the Covenant, the Crystal Bell (which grants wishes... and kils people), the truth about the Orson Wellses War of the Worlds and more. Each item in the Gallery gives a GM a rtaft of evil ideas and many rely on that wonderful ability of players to find out what buttons do by pushing them.

On a side note, am I the only person who, when reading Terry Pratchetts books, thinks "Those wizards are just like PC's"?

After the Gallery we have the Cryptozoo, with notes on Gojira the Loch Ness Monster and Immortality Fish amongst other things. Along with full GURPS stats for each beastie you have more nots on using them in campaigns and such like.

Finally you have the Odds Unbeatable and Grisily Ends which is the bit where the put all the bits they couldn't fit anywhere else. Including the random reach into a box table (lets see... 3 and 5.... A TV directory from the winter to 2018... Ok), various possible sources of mystical power and a timeline of Illuminated events. Including the Secret Service raid in SJGames in 1990

As a book the read when even a night sleep after a double cheese pizza has left you dry of insane ideas it's second to none and is a gaming resource I would recommend to anyone.

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