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	<title>Comments for Scimons Random Thought Table</title>
	<atom:link href="http://www.khanate.co.uk/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.khanate.co.uk</link>
	<description>The Xth iteration of my blog, with shiny Wordpress goodness</description>
	<lastBuildDate>Mon, 15 Mar 2010 14:55:07 +0000</lastBuildDate>
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		<title>Comment on Blasting from my past by Scimon</title>
		<link>http://www.khanate.co.uk/2010/03/15/blasting-from-my-past/comment-page-1/#comment-97</link>
		<dc:creator>Scimon</dc:creator>
		<pubDate>Mon, 15 Mar 2010 14:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=78#comment-97</guid>
		<description>I&#039;d be up for that. I&#039;ve also found Shadows Over Camelot went down well with people. Again a game where you can&#039;t &#039;lose&#039; as such.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be up for that. I&#8217;ve also found Shadows Over Camelot went down well with people. Again a game where you can&#8217;t &#8216;lose&#8217; as such.</p>
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		<title>Comment on Blasting from my past by Craig</title>
		<link>http://www.khanate.co.uk/2010/03/15/blasting-from-my-past/comment-page-1/#comment-96</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Mon, 15 Mar 2010 14:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=78#comment-96</guid>
		<description>&lt;i&gt;Add to this the fact that often one person (sometimes two people) will get in a dominant position and everyone else is basically screwed. I think this is mainly because both games are all about losing, in so far as the only way to win is to make everyone else lose. And once you’re losing it’s very hard to make a come back but the sensible player who is winning will consolidate and take there time to ensure they don’t lose to a bad random event. This means you end up playing a long game that’s extremely tedious for everyone but one person who had a great time.&lt;/i&gt;

I think that sums up my issue with a lot of the long board games, hence my predicament for suicide moves when I&#039;ve already lost and am waiting for the game to realise it.

Long games in general I really do enjoy and it is good to see a resurgence of them at GUGS. Sometime in the near future I&#039;d really like to get a game of BSG in using the expansion, which will take many hours but because of the co-op nature avoids the one person in a losing position.</description>
		<content:encoded><![CDATA[<p><i>Add to this the fact that often one person (sometimes two people) will get in a dominant position and everyone else is basically screwed. I think this is mainly because both games are all about losing, in so far as the only way to win is to make everyone else lose. And once you’re losing it’s very hard to make a come back but the sensible player who is winning will consolidate and take there time to ensure they don’t lose to a bad random event. This means you end up playing a long game that’s extremely tedious for everyone but one person who had a great time.</i></p>
<p>I think that sums up my issue with a lot of the long board games, hence my predicament for suicide moves when I&#8217;ve already lost and am waiting for the game to realise it.</p>
<p>Long games in general I really do enjoy and it is good to see a resurgence of them at GUGS. Sometime in the near future I&#8217;d really like to get a game of BSG in using the expansion, which will take many hours but because of the co-op nature avoids the one person in a losing position.</p>
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		<title>Comment on Various gaming stuff by Build Up your Own Computer Game &#124; Online Gaming News</title>
		<link>http://www.khanate.co.uk/2010/01/14/various-gaming-stuff/comment-page-1/#comment-50</link>
		<dc:creator>Build Up your Own Computer Game &#124; Online Gaming News</dc:creator>
		<pubDate>Thu, 14 Jan 2010 18:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=60#comment-50</guid>
		<description>[...] Various gaming stuff « Scimons Random Thought Table [...]</description>
		<content:encoded><![CDATA[<p>[...] Various gaming stuff « Scimons Random Thought Table [...]</p>
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		<title>Comment on Suicide by search engine by Scimon</title>
		<link>http://www.khanate.co.uk/2010/01/06/suicide-by-search-engine/comment-page-1/#comment-47</link>
		<dc:creator>Scimon</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=51#comment-47</guid>
		<description>Oooo that looks interesting. And I&#039;m sure your code can&#039;t be THAT bad. :)</description>
		<content:encoded><![CDATA[<p>Oooo that looks interesting. And I&#8217;m sure your code can&#8217;t be THAT bad. <img src='http://www.khanate.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Suicide by search engine by Grant</title>
		<link>http://www.khanate.co.uk/2010/01/06/suicide-by-search-engine/comment-page-1/#comment-46</link>
		<dc:creator>Grant</dc:creator>
		<pubDate>Wed, 06 Jan 2010 22:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=51#comment-46</guid>
		<description>Hope you&#039;re feeling better without your appendix.

I&#039;d recommend installing a caching plugin for Wordpress, one that generates and serves static files.  Something like... http://wordpress.org/extend/plugins/wp-cache/ 

I haven&#039;t tried that one, but it&#039;s the tactic I often employ these days after writing a horribly inefficient PHP script (yes, that&#039;s right, they&#039;re trusting ME to write code these days).</description>
		<content:encoded><![CDATA[<p>Hope you&#8217;re feeling better without your appendix.</p>
<p>I&#8217;d recommend installing a caching plugin for Wordpress, one that generates and serves static files.  Something like&#8230; <a href="http://wordpress.org/extend/plugins/wp-cache/" rel="nofollow">http://wordpress.org/extend/plugins/wp-cache/</a> </p>
<p>I haven&#8217;t tried that one, but it&#8217;s the tactic I often employ these days after writing a horribly inefficient PHP script (yes, that&#8217;s right, they&#8217;re trusting ME to write code these days).</p>
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		<title>Comment on Cat in a Box by Tweets that mention Cat in a Box « Scimons Random Thought Table -- Topsy.com</title>
		<link>http://www.khanate.co.uk/2009/10/02/cat-in-a-box/comment-page-1/#comment-38</link>
		<dc:creator>Tweets that mention Cat in a Box « Scimons Random Thought Table -- Topsy.com</dc:creator>
		<pubDate>Fri, 02 Oct 2009 23:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=35#comment-38</guid>
		<description>[...] This post was mentioned on Twitter by Simon Proctor. Simon Proctor said: New blog post: Cat in a Box http://www.khanate.co.uk/?p=35 [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Simon Proctor. Simon Proctor said: New blog post: Cat in a Box <a href="http://www.khanate.co.uk/?p=35" rel="nofollow">http://www.khanate.co.uk/?p=35</a> [...]</p>
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		<title>Comment on Cities of Dirt by Scimon</title>
		<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/comment-page-1/#comment-7</link>
		<dc:creator>Scimon</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=21#comment-7</guid>
		<description>True, here the City explores but in itself stays static. Up to a point. But I do like that idea.

Yoink.

Right that&#039;s it stolen :)</description>
		<content:encoded><![CDATA[<p>True, here the City explores but in itself stays static. Up to a point. But I do like that idea.</p>
<p>Yoink.</p>
<p>Right that&#8217;s it stolen <img src='http://www.khanate.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Cities of Dirt by Joe Murphy</title>
		<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/comment-page-1/#comment-6</link>
		<dc:creator>Joe Murphy</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=21#comment-6</guid>
		<description>Another neat thing from a story pov is that there aren&#039;t many games about specific places. Games tend to involve exploration and travel, so you rarely get to grips with the people and places that make a city *live*.

So I&#039;d maybe borrow a leaf from Stranger Things, an unreleased variant of Trollbabe. In it, players use location tokens to slowly build up a map of their city. Similarly, you could make development of a City&#039;s suburbs into a minigame.</description>
		<content:encoded><![CDATA[<p>Another neat thing from a story pov is that there aren&#8217;t many games about specific places. Games tend to involve exploration and travel, so you rarely get to grips with the people and places that make a city *live*.</p>
<p>So I&#8217;d maybe borrow a leaf from Stranger Things, an unreleased variant of Trollbabe. In it, players use location tokens to slowly build up a map of their city. Similarly, you could make development of a City&#8217;s suburbs into a minigame.</p>
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		<title>Comment on Cities of Dirt by Scimon</title>
		<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/comment-page-1/#comment-5</link>
		<dc:creator>Scimon</dc:creator>
		<pubDate>Wed, 19 Aug 2009 12:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=21#comment-5</guid>
		<description>I had a similar idea with generation based space ships. I like the concept of the City as the Core character. Plus the whole story being shared between the players. One idea I have is there is not fixed GM (Storytellerm Cat Herder, whatever) instead the position rotates with one person taking the role and shaping the Threats for each Tale.

Ideas still bubbling here, it&#039;s how they generally seem to work in my head. I may check out Dragonmech if I have the time. Side note the ships are there for a few reasons, firstly as a potential Threat catalyst, a ship arrives and the City tries to plunder it. But also to allow for aliens and people who&#039;s ancestors came from the ships. 

I shall continue to ponder.</description>
		<content:encoded><![CDATA[<p>I had a similar idea with generation based space ships. I like the concept of the City as the Core character. Plus the whole story being shared between the players. One idea I have is there is not fixed GM (Storytellerm Cat Herder, whatever) instead the position rotates with one person taking the role and shaping the Threats for each Tale.</p>
<p>Ideas still bubbling here, it&#8217;s how they generally seem to work in my head. I may check out Dragonmech if I have the time. Side note the ships are there for a few reasons, firstly as a potential Threat catalyst, a ship arrives and the City tries to plunder it. But also to allow for aliens and people who&#8217;s ancestors came from the ships. </p>
<p>I shall continue to ponder.</p>
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		<title>Comment on Cities of Dirt by Joe Murphy</title>
		<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/comment-page-1/#comment-4</link>
		<dc:creator>Joe Murphy</dc:creator>
		<pubDate>Wed, 19 Aug 2009 12:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=21#comment-4</guid>
		<description>Nice.

I was about to suggest it&#039;d be cool to follow the history of a City from foundation to eventual destruction, with characters secondary to that narrative... and then read the whole post. =)

A surprisingly good source for material on this sort of thing is Dragonmech, which has a few mecha-cities, each with their own flavor, populace and ecology.</description>
		<content:encoded><![CDATA[<p>Nice.</p>
<p>I was about to suggest it&#8217;d be cool to follow the history of a City from foundation to eventual destruction, with characters secondary to that narrative&#8230; and then read the whole post. =)</p>
<p>A surprisingly good source for material on this sort of thing is Dragonmech, which has a few mecha-cities, each with their own flavor, populace and ecology.</p>
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