Well I’ve got this idea in my head and I thought, unlike the normal fate of my ideas, I’d regurgitate it onto the intertubes to see how it progresses. It’s a idea for some variant rules for that wonderful, if sometimes slightly long, game Talisman. It should work with the 1st/2nd edition and the new 4th edition, I don’t have 3rd any more so can’t remember.
I’ve not tried these rules out yet, if anyone does please pop in a comment how it went. If anyone would like to give them a try again the comment box is just down. In fact any thoughts or other communication is always appreciated. Anyhoo, here it is.
Iron Man Talisman
Setup
Before playing reduce the Talisman deck to one card, if you are using the 4th edition Dungeon expansion remove the Talisman from the Dungeon Treasure Deck.
Play
Play proceeds as normal with the following rules modifications:
- If you die then you are out of the game.
- If you complete a Warlocks quest and someone has already got the Talisman they are Teleported to the Warlocks Cave along with you. You may encounter them as normal. If you beat them in Battle (or Psychic Combat if you are able to initiate it) you may take the Talisman as well as your normal reward for winning.
- The game has a Difficulty Level. The Difficulty Level starts at 0. Whenever a space tells you to draw cards add the Difficulty Level to the number of cards you have to draw.
- If you draw a Talisman from the Adventure deck (or other similar deck such as the Dungeon Deck) it is discarded and the Difficulty Level is increased by one. If a card or Space (other than the Warlocks Cave) instructs you to take a Talisman the Difficulty Level is increased by one.
Please note Talisman is copyright, trademark and all other kinds of stuff Games Workshop. I am in no way trying to infringe on this. Go buy a copy, it’s a great game, and you’ll be helping the economy.