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	<title>Comments on: Cities of Dirt</title>
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	<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/</link>
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		<title>By: Scimon</title>
		<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/comment-page-1/#comment-7</link>
		<dc:creator>Scimon</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=21#comment-7</guid>
		<description>True, here the City explores but in itself stays static. Up to a point. But I do like that idea.
Yoink.
Right that&#039;s it stolen :)</description>
		<content:encoded><![CDATA[<p>True, here the City explores but in itself stays static. Up to a point. But I do like that idea.</p>
<p>Yoink.</p>
<p>Right that&#8217;s it stolen <img src='http://www.khanate.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Joe Murphy</title>
		<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/comment-page-1/#comment-6</link>
		<dc:creator>Joe Murphy</dc:creator>
		<pubDate>Wed, 19 Aug 2009 13:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=21#comment-6</guid>
		<description>Another neat thing from a story pov is that there aren&#039;t many games about specific places. Games tend to involve exploration and travel, so you rarely get to grips with the people and places that make a city *live*.
So I&#039;d maybe borrow a leaf from Stranger Things, an unreleased variant of Trollbabe. In it, players use location tokens to slowly build up a map of their city. Similarly, you could make development of a City&#039;s suburbs into a minigame.</description>
		<content:encoded><![CDATA[<p>Another neat thing from a story pov is that there aren&#8217;t many games about specific places. Games tend to involve exploration and travel, so you rarely get to grips with the people and places that make a city *live*.</p>
<p>So I&#8217;d maybe borrow a leaf from Stranger Things, an unreleased variant of Trollbabe. In it, players use location tokens to slowly build up a map of their city. Similarly, you could make development of a City&#8217;s suburbs into a minigame.</p>
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		<title>By: Scimon</title>
		<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/comment-page-1/#comment-5</link>
		<dc:creator>Scimon</dc:creator>
		<pubDate>Wed, 19 Aug 2009 12:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=21#comment-5</guid>
		<description>I had a similar idea with generation based space ships. I like the concept of the City as the Core character. Plus the whole story being shared between the players. One idea I have is there is not fixed GM (Storytellerm Cat Herder, whatever) instead the position rotates with one person taking the role and shaping the Threats for each Tale.
Ideas still bubbling here, it&#039;s how they generally seem to work in my head. I may check out Dragonmech if I have the time. Side note the ships are there for a few reasons, firstly as a potential Threat catalyst, a ship arrives and the City tries to plunder it. But also to allow for aliens and people who&#039;s ancestors came from the ships.
I shall continue to ponder.</description>
		<content:encoded><![CDATA[<p>I had a similar idea with generation based space ships. I like the concept of the City as the Core character. Plus the whole story being shared between the players. One idea I have is there is not fixed GM (Storytellerm Cat Herder, whatever) instead the position rotates with one person taking the role and shaping the Threats for each Tale.</p>
<p>Ideas still bubbling here, it&#8217;s how they generally seem to work in my head. I may check out Dragonmech if I have the time. Side note the ships are there for a few reasons, firstly as a potential Threat catalyst, a ship arrives and the City tries to plunder it. But also to allow for aliens and people who&#8217;s ancestors came from the ships. </p>
<p>I shall continue to ponder.</p>
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		<title>By: Joe Murphy</title>
		<link>http://www.khanate.co.uk/2009/08/19/cities-of-dirt/comment-page-1/#comment-4</link>
		<dc:creator>Joe Murphy</dc:creator>
		<pubDate>Wed, 19 Aug 2009 12:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.khanate.co.uk/?p=21#comment-4</guid>
		<description>Nice.
I was about to suggest it&#039;d be cool to follow the history of a City from foundation to eventual destruction, with characters secondary to that narrative... and then read the whole post. =)
A surprisingly good source for material on this sort of thing is Dragonmech, which has a few mecha-cities, each with their own flavor, populace and ecology.</description>
		<content:encoded><![CDATA[<p>Nice.</p>
<p>I was about to suggest it&#8217;d be cool to follow the history of a City from foundation to eventual destruction, with characters secondary to that narrative&#8230; and then read the whole post. =)</p>
<p>A surprisingly good source for material on this sort of thing is Dragonmech, which has a few mecha-cities, each with their own flavor, populace and ecology.</p>
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